Skip to content
GamrLog
Alpha v0.1.0
GAMESLISTSLOGSGAMR
Search games, genres, moods...
Made withbyMedSupOne
Alpha v0.1.0
© 2026 GamrLog
About·Contact·Privacy·Report a bug
Data byIGDB&Wikidata
GamesListsLogsGamr
Lords of Magic

Lords of Magic

Impressions Games•1997

Log, Rate & Review

Sign in to track your progress

Sign in→

In the fantasy world known as Urak, supporters of eight different religions constantly fight each other. One of them is Balkoth, known as the Lord of Death, who worships the dark deity Golgoth. Balkoth has sworn to destroy all other faiths in the name of his own god. The other lords have to expand their ranks and defend themselves against the mad zealot. Lords of Magic is a strategy game that combines turn-based exploration and resource management with real-time combat. The player can choose to control any of the lords who oppose Balkoth. Each nation (faith) commanded by a lord has its own specific units. Before engaging in an offensive, the player must liberate a Great Temple for the faith of his/her choice. It is also necessary to build a stronghold, develop the nation's capital city, and recruit troops. The troops are led by a champion, representing the "hero" of the game. This hero can be either a warrior, a thief, or a mage, possessing the classical advantages and disadvantages of these classes: the warrior is good in close combat, the thief can sabotage enemy armies, and the physically weak mage can cast devastating spells. The isometric combat proceeds in real-time, with an option to simply calculate the result of a battle immediately, depending on the participants' statistics.

Released·December 2, 1997
Developed by·Impressions Games
Published by·Sierra On-Line

Genres

Strategy

Themes

4X (explore, expand, exploit, and exterminate)
PC